Table of Contents
Open Table of Contents
- Overview
- Methodology
- S-Tier Fighters — Season 41, Patch 2.1.90
- Deep Dive: Masha (S-Tier, 57.4% WR)
- Deep Dive: Paquito (S-Tier, 51.0% WR, most banned hero in the game)
- Deep Dive: Sun (S-Tier, 53.6% WR, ~51% ban rate)
- Deep Dive: Minsitthar (S-Tier, 52.1% WR, Easy difficulty)
- Guinevere and the rest of the A-tier
- The Anti-Heal Problem
- Who Should You Pick First?
- FAQ
Overview

Last updated for Patch 2.1.90 (Season 41, Scarlet Embers). Fighter rankings, builds, and matchup notes on this page reflect this patch specifically — check the note below for exactly how the data was pulled.
Season 41, nicknamed Scarlet Embers, opened on June 17 with Patch 2.1.88 and rewrote the fighter role from the ground up. That patch leaned hard into durability — roaming heroes, tanks, and a chunk of the fighter pool got tankier, the jungle economy changed, and eleven heroes took nerfs while a smaller group got buffed. Three weeks later, Patch 2.1.90 landed on July 8 as a mid-season correction: the new jungle economy had overtuned tank junglers, so Baxia, Fredrinn, and Akai got trimmed, while several EXP-lane fighters that had gone quiet — Esmeralda, Minsitthar, Argus, Aulus, and Nolan — got lifted back into relevance.
This list reflects that patch, not the one before it. If you’ve seen an older fighter ranking with Chou in S-tier, that’s worth flagging directly: Chou currently sits at a 46.2% win rate, solidly in C-tier this season, a steep fall from where he used to be. Metas move, and a hero that dominated two seasons ago isn’t guaranteed a seat at the table now.
Methodology
Statistics on this page are based on ranked match data as of August 1, 2026, cross-checked against the official Patch 2.1.90 notes for what actually changed and why. Every ranking is built from three live signals, not opinion: win rate (how often a hero wins once picked), pick rate (how often players choose it), and ban rate (how often the enemy removes it before you even get the choice). Ban rate matters as much as win rate here — a hero can look mediocre on win rate alone while still warping every draft because nobody wants to risk playing against it. Ranked data shifts week to week, so treat the exact percentages as a snapshot rather than a permanent number, and expect this page to get another pass whenever the next balance patch lands.
S-Tier Fighters — Season 41, Patch 2.1.90
| Hero | Win Rate | Ban Rate | Lane | Difficulty |
|---|---|---|---|---|
| Masha | 57.4% | 0.4% | EXP Lane | Medium |
| Sun | 53.6% | ~51% | Jungle / EXP | Medium |
| Minsitthar | 52.1% | 16.6% | EXP Lane / Roam | Easy |
| Guinevere | 51.1% | Low | EXP Lane | Medium |
| Paquito | 51.0% | ~65% (highest in game) | EXP Lane | Hard |

The gap between Masha’s win rate and her ban rate tells its own story. She’s the strongest fighter in the game by a wide margin but almost nobody bans or even picks her — a sign she’s still under most players’ radar rather than a false alarm in the data. Paquito is the opposite case: a middling 51% win rate that looks unremarkable until you notice he’s removed from roughly two out of every three ranked drafts, which is the highest ban rate of any hero in Mobile Legends right now, tank or fighter. His raw numbers are modest because the games where he actually gets played are the games where the enemy team failed to ban him — a self-selecting, harder pool.
A-Tier Fighters
| Hero | Win Rate | Note |
|---|---|---|
| Argus | 53.7% | Buffed twice this season; immortality window still wins isolated duels |
| Lukas | 53.1% | Flexible EXP/jungle pick with solid win rate |
| Silvanna | 51.8% | Reliable EXP-lane initiator |
| Fredrinn | 51.2% | Nerfed from S+ to a fair A-tier, still a durable initiator |
Deep Dive: Masha (S-Tier, 57.4% WR)
Masha doesn’t play like a typical fighter, and that’s exactly why she’s this strong right now. Her passive, Ancient Strength, means she gets faster, tankier against crowd control, and heals more the closer she gets to losing an HP bar — she has three of them. Standard bruisers back off at low health. Masha wants to be there.
- Lane: EXP Lane
- Difficulty: Medium
- Recommended emblem: Fighter Emblem (Firmness, Festival of Blood, Brave Smite)
- Recommended battle spell: Sprint (default), Retribution if jungling
- Core items: War Axe → Corrosion Scythe → Thunder Belt, with Warrior Boots into physical lanes or Tough Boots into chain-CC
- Strong against: Ling, Silvanna, Guinevere — she wins the early trade before they scale
- Weak against: Uranus, Aamon, Aulus, and especially Sun, who can dominate her before she has bars to spare
- Good teammates: Angela and Estes both extend how long she can safely stay at low HP; a healing support turns her three-bar gimmick into an even longer war of attrition
Her biggest strength is split-push value that doesn’t depend on items — her enhanced basics deal a fixed percentage of a turret’s HP regardless of stacked armor, so she can shred towers faster than opponents expect just from her kit alone. Her biggest weakness is suppression: Franco’s Bloody Hunt and Kaja’s Divine Judgment both lock her down mid-charge, and ranged poke mages like Pharsa can drain a whole HP bar from distances she can’t punish without burning her disarm early.
Deep Dive: Paquito (S-Tier, 51.0% WR, most banned hero in the game)
Paquito’s entire kit runs on one mechanic: Champ Stance. Every third skill cast enhances the next ability and lets it ignore its cooldown, so his damage comes in scripted bursts rather than steady pressure. That makes him mechanically demanding — he’s rated Hard difficulty — but genuinely dangerous once the combo timing clicks.
- Lane: EXP Lane
- Difficulty: Hard
- Recommended emblem: Fighter Emblem for a stable lane, Assassin Emblem when the lane is winnable and you want faster side-lane kills
- Recommended battle spell: Flicker
- Core items: Tough Boots → Hunter Strike → War Axe → Queen’s Wings, adding Malefic Roar once the enemy stacks armor
- Strong against: Natalia, Hanzo, X.Borg — he outscales them as the match goes on
- Weak against: Esmeralda, Chip, and anti-dash heroes like Khufra, all of whom punish his commitment to a dash before it lands
- Good teammates: Tigreal or Angela to open a fight first, since Paquito wants to arrive after the enemy has already burned a cooldown, not to start the fight himself
The most common mistake with Paquito isn’t mechanical — it’s decision-making. Champ Stance gives you a choice of which enhanced skill to use, and picking the flashy one instead of the one the fight actually needs is how most Paquito players lose winnable trades.
Deep Dive: Sun (S-Tier, 53.6% WR, ~51% ban rate)
Sun’s ban rate jumped sharply this patch, and the reason is simple: his Doppelganger clone inherits 70% of his stats, letting him hold a side lane and push a turret alone while effectively playing four-against-five somewhere else on the map. His passive, The Simian God, strips physical defense with every hit and heals him off his clone’s damage, which is why he can chew through dedicated frontliners far faster than his numbers suggest.
- Lane: Jungle or EXP Lane
- Strong against: Squishy heroes without hard peel; anyone who leaves a lane unattended
- Weak against: Masha, who wins the early trade before Sun’s clone economy comes online
- Key habit for opponents: track his location constantly — a Sun left unwatched for even a minute or two is a free tower.
Deep Dive: Minsitthar (S-Tier, 52.1% WR, Easy difficulty)
Minsitthar is the most beginner-friendly hero on this list, and also one of the most misunderstood. His ultimate, King’s Calling, blocks directional blink skills entirely — Fanny can’t cable out, Lancelot can’t dash, Benedetta can’t Alecto away. If two or more heroes on the enemy team depend on a directional blink to survive fights, Minsitthar becomes a genuinely oppressive pick.
- Lane: EXP Lane or Roam
- Difficulty: Easy
- Recommended battle spell: Flicker (roam) or Inspire (EXP damage build)
- Core items: Thunder Belt into Dominance Ice is the non-negotiable core — his true damage scales off his own defense stats, so building tanky directly increases his damage output
- Strong against: Freya, Phoveus, Harith — heroes he can close distance on before they can respond
- Weak against: Helcurt, whose silence shuts down his combo before it starts, and Yin, whose ultimate pulls a target into a separate dimension that ignores King’s Calling entirely
- The one mistake that loses games: using the ultimate as an opener. It only works after the enemy carry has already spent their blink — cast it too early and they simply walk out.
Guinevere and the rest of the A-tier
Guinevere rounds out S-tier at a 51.1% win rate, giving the EXP lane another strong dueling option, though with a lower profile than the four heroes above — her ban and pick rates are modest enough that she’s more of a comfort pick than a first-ban priority right now. Just below her, Argus has quietly become one of the highest win-rate fighters in the role after being buffed in back-to-back patches; his immortality window still wins isolated 1v1s that would kill most other bruisers. Lukas and Silvanna both sit in reliable A-tier territory — not draft-warping, but consistently winnable if you’re comfortable on the hero.
The Anti-Heal Problem

Sustain fighters define this patch’s side lanes — Esmeralda, Masha, and Argus can all outlast a straight damage race, which turns EXP lane into a war of attrition rather than a burst check. Ignoring this changes games.
| Item | Damage Type | Best used against |
|---|---|---|
| Sea Halberd | Physical | Sustain fighters and shield-heavy frontlines |
| Dominance Ice | Physical (aura) | Tanks and roamers stacking regen |
| Necklace of Durance | Magic | Healing supports and lifesteal mages |
| Oracle (defensive counter-pick) | N/A | Use for your own sustain hero when the enemy has anti-heal |
If your team doesn’t have at least one anti-heal item somewhere in the build order by the mid-game, a fed Masha or Esmeralda will simply out-trade you regardless of how the fight starts.
Who Should You Pick First?

If you’re newer to the fighter role, Minsitthar is the easiest entry point on this list — his difficulty rating is Easy, and his combo rewards patience over reaction speed. Masha is a reasonable second pick: Medium difficulty, and her power comes from a clear pattern (get low, hit harder) rather than a tight input sequence. Save Paquito for later. He’s rated Hard for a reason, and his whole kit depends on choosing the right enhanced skill under pressure, which takes real repetition to get comfortable with.

FAQ
Are fighters good in the current meta? Yes, particularly sustain-focused ones. The Season 41 durability pass and the Patch 2.1.90 correction both pushed power toward fighters who can win extended trades — Masha, Argus, and Minsitthar all benefited directly from these changes.
Why is Chou not on this list anymore? Chou currently sits around a 46.2% win rate, which places him in C-tier this season rather than the S-tier spot he’s held in past metas. If you’ve seen him ranked higher elsewhere, that’s likely reflecting an older patch.
Which fighter is easiest to learn? Minsitthar, rated Easy difficulty, is the most beginner-friendly S-tier fighter this season. His combo is about patience and reading the enemy’s blink cooldowns rather than fast execution.
Why is Paquito’s win rate lower than his ban rate would suggest? Because he’s banned in roughly two out of three ranked matches, the games where he does get played skew toward tougher, more contested lobbies — which naturally pulls his measured win rate down even though he’s clearly considered one of the most threatening picks in the game.
Do fighter tier lists change often? Yes, more than most roles. Fighters are unusually sensitive to durability and jungle-economy patches specifically, since so much of their strength depends on itemization and matchup rather than flat stats — this exact list shifted twice within one season.
Should I always follow a fighter tier list exactly? Not blindly. Tier lists reflect average performance across thousands of games, but hero comfort and the specific enemy draft in front of you can outweigh a tier ranking on any given night. A well-played B-tier counter-pick beats a poorly-played S-tier hero more often than the tier list would suggest.
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