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Best Marksman Heroes in Mobile Legends Season 41
Gold Lane hasn’t been forgiving this patch. Season 41, “Scarlet Embers,” went live on June 17 with Patch 2.1.88, and Moonton’s official patch notes confirm what every Gold Lane player has already felt: roaming heroes, tanks, and backline supports all got survivability buffs, and the early jungle was reworked with higher Retribution damage and faster creep pacing. That’s not a vibe, it’s stated plainly in the patch notes themselves. The practical result is that marksmen who used to bully lane on raw damage now have to work harder to reach the same power spike, because the things trying to kill them got tankier at the same time the jungle got faster.
Patch 2.1.90, the mid-season revision that landed July 8, is documented in the full 2.1.90 changelog. It trimmed the tank junglers who ended up overtuned after that first pass — Baxia, Fredrinn, and Akai all lost jungling speed or damage — while lesser-used Exp Lane and Jungle picks got compensation buffs. Buried in that same patch is a line that matters for this list specifically: Melissa received a Mythical Honor buff.
How this list was built: rankings below weigh official patch notes, ranked win rate trends, current pick/ban frequency, lane matchup difficulty, and how each hero scales from early to late game — not just raw damage numbers or personal preference.
TL;DR — Season 41 Marksman Picks
- Best overall: Yi Sun-shin
- Best beginner: Clint
- Best vs tanks: Karrie
- Best solo queue: Bruno
- Highest skill ceiling: Wanwan

Quick Comparison
| Hero | Tier | Difficulty | Early Game | Late Game | Solo Queue Friendly |
|---|---|---|---|---|---|
| Yi Sun-shin | S | Hard | Weak (mana-hungry) | Strong (global pressure) | Moderate |
| Melissa | S | Medium | Strong (safe poke) | Strong (self-peel) | Yes |
| Clint | S | Easy | Strong (best poke range) | Moderate | Yes |
| Bruno | A | Medium | Moderate | Strong once ahead | Moderate |
| Wanwan | A | Hard | Weak | Very strong (needs setup) | No |
| Moskov | A | Medium | Moderate | Strong (true damage ult) | Moderate |
| Karrie | A | Medium | Moderate | Strong vs tanks only | Moderate |
S Tier — First Pick or First Ban
Yi Sun-shin
Yi Sun-shin isn’t a conventional marksman, and that’s exactly why he’s dominant right now. He’s classified as an Assassin/Marksman hybrid, and his kit gives him something almost nobody else in the role has: his ultimate, Mountain Shocker, summons a turtle ship that grants global vision, rams a target area for a stun, then follows up with a wave of cannon fire that reveals enemy positions across the map.
- Strengths: Mountain Shocker doubles as scouting, initiation, and burst damage, letting his team dodge ganks and time objective fights around real information instead of guesswork. His Skill 1, Traceless, gives him a dash for repositioning that most marksmen don’t have.
- Weaknesses: He’s mana-hungry in the early game and his melee-range glaive attacks require closing distance, which is riskier than a pure backline marksman like Clint.
- Difficulty: Hard. His value comes from map awareness and combo timing between his bow and glaive stances, not just positioning.
- Best Battle Spell: Retribution when jungling, since his mobility and burst make him a strong jungle marksman this patch.
- Best Emblem: Assassin emblem, which supports his flexibility and damage in the jungle role better than the crit-focused Marksman emblem.
- Power Spike: Around his third item, once a physical attack core is paired with movement speed items to keep the turtle ship’s speed boost relevant.
- When to avoid: Against drafts with strong early vision denial or aggressive early ganks, since a rough lane phase 1 sets his mana sustain back hard.
Melissa
Melissa’s climb this patch is directly tied to her Mythical Honor buff in 2.1.90, and it shows in how much harder she is to punish in lane now compared to a month ago. Her kit revolves around her puppet companion, Muddles, not a transformation — she throws Muddles out to link and slow enemies, then follows up with basic attacks and her mobility skill for poke.
- Strengths: Her ultimate summons a barrier that knocks enemies back, deals damage, and blocks dashes unless the attacker is crowd-control immune — a real defensive tool most marksmen don’t get. Her Skill 1 also reduces its own cooldown whenever she hits enemies through Muddles, which keeps her mobile in extended trades.
- Weaknesses: Outside of her ultimate’s barrier window, she has limited escape options, and missing the Muddles link removes most of her poke damage for that trade.
- Difficulty: Medium. The combo isn’t mechanically hard, but landing the puppet link consistently against mobile enemies takes practice.
- Best Battle Spell: Inspire, to extend her attack speed window during an extended lane trade or teamfight.
- Best Emblem: Marksman emblem, Bounty Hunter talent, for the extra gold that accelerates her item timing.
- Power Spike: Second core item, typically after an attack speed item like Windtalker paired with a defensive item such as Wind of Nature.
- When to avoid: Against long-range poke mages who can punish her before Muddles is in position to link anyone.
Clint
Clint remains one of the safest laning marksmen in the game, and that safety is worth more this patch than it used to be, given how much harder junglers can punish an overextended lane now.
- Strengths: Long, safe poke range relative to most marksmen, which lets him win trades without taking return damage.
- Weaknesses: His teamfight burst falls behind hypercarries like Wanwan once the game goes long, and his ultimate needs good positioning to land value against a spread-out enemy team.
- Difficulty: Easy. A strong pick for players still learning marksman fundamentals like spacing and last-hitting.
- Best Battle Spell: Inspire, to close the attack speed gap in extended fights.
- Best Emblem: Marksman emblem, Weapon Master talent.
- Power Spike: Second item, earlier than most marksmen thanks to his consistent poke damage in lane.
- When to avoid: Against assassins with blink or dash tools that skip past his poke range before he can react.
A Tier — Reliable, Slightly More Situational
- Bruno — snowballs hard once ahead, but the early game is shakier than it used to be with tankier junglers roaming earlier.
- Wanwan — the highest ceiling on this list; land her weakness-point combo consistently and she deletes backlines, miss it and she contributes very little.
- Moskov — his spear poke and true-damage ultimate stay relevant against clustered backlines, though he lacks a true escape tool.
- Karrie — her short range is a bigger liability this patch since crowd control uptime went up alongside the tank durability buffs, but true damage against tanks keeps her a legitimate anti-tank pick.
- Beatrix, Brody, Ixia — not first-pick warping, but all three are consistent ranked winners this patch according to current meta trackers, and worth knowing as flex options when the S-tier picks get banned.
B Tier — Situational Picks
Layla and Hanabi still exist for a reason: they’re cheap on mechanics and punishing in the right draft. Neither has a dash, though, so both fold quickly against the assassin-heavy jungle picks that are common right now. Save them for games where your team already has peel locked in.

Best Marksman by Situation
| Situation | Recommended Hero | Why |
|---|---|---|
| Solo queue, no coordination | Clint or Bruno | Safe laning and self-sufficient scaling that doesn’t rely on a peeling roam |
| Against a tank-heavy draft | Karrie | True damage output cuts through stacked defense items |
| Beginners learning the role | Layla or Clint | Simple combos, forgiving mistakes, low mechanical floor |
| After Patch 2.1.90 specifically | Melissa | Direct beneficiary of the Mythical Honor buff, measurably safer in lane |
| Coordinated 5-man with peel | Wanwan | Highest damage ceiling, needs teammates to create her opening |
Item Build Notes
Most S-tier and A-tier marksmen in the current patch benefit from starting an attack speed core like Windtalker, since the faster early jungle pacing rewards heroes who can clear waves and contest objectives quickly. Beyond that, build order should follow the matchup rather than a fixed template: prioritize a defensive item like Wind of Nature or Malefic Roar earlier than usual against burst-heavy assassin drafts, since the current meta’s crowd control uptime makes it easier to get pinned down before your damage items come online.
FAQ
Is Yi Sun-shin worth learning if I’ve never played him before? He’s more forgiving than his kit suggests once you understand his weapon-switch combo. The hardest part is timing Mountain Shocker and positioning the turtle ship’s ram, not raw mechanics, so a few practice matches in Classic go a long way before taking him into Ranked.
Why did Karrie drop in priority this season? Patch 2.1.88’s durability buffs to tanks and roamers, combined with higher crowd control uptime across the current meta, cut into the windows she needs to safely close distance and deal damage.
Which marksman pairs best with a slow-rotating roam like Estes or Angela? Bruno or Moskov — both scale off sustained fights rather than needing a fast early rotation to snowball, which fits a support that focuses on sustain over early aggression.
Should I ban a marksman or save bans for junglers this season? If Yi Sun-shin is open, ban him. His global vision uptime warps macro decisions for the entire game in a way most single-target junglers can’t match, and he’s currently ranked S-tier across major meta trackers.
Did Melissa actually get buffed, or is that just perception? It’s documented. Patch 2.1.90’s official changelog lists a Mythical Honor buff for Melissa alongside an Atlas cooldown fix, which is a big part of why she’s climbed tiers this patch specifically.
For the full role-by-role breakdown, check the complete Season 41 tier list. If you want the broader picture from earlier in the season, our Season 40 overpowered heroes breakdown is worth a look for context on what changed going into Scarlet Embers, and the Joy pro guide is useful if you’re building out a jungle rotation to pair with a Gold Lane carry.
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