Table of Contents
Open Table of Contents
- Most Overpowered Heroes in Mobile Legends Right Now
- Quick Overview: The Most OP Heroes This Season
- Why the Current Meta Feels Broken
- Hero-by-Hero Breakdown
- 1. Marcel — The Draft’s Most Contested Pick
- 2. Gloo — The Tank That Doesn’t Go Down
- 3. Harley — Squish Killers Fear Him
- 4. Estes — The Support That Wins Attrition Wars
- 5. Hayabusa — The Jungler Who Doesn’t Take Risks
- 6. Sora — No Clean Counter in the Current Patch
- 7. Yi Sun-shin — Global Presence Most Junglers Can’t Match
- 8. Floryn — The Support That Makes Her Team Richer
- Role-by-Role: Best OP Picks per Position
- How to Use This in Your Ranked Games
- FAQ
Most Overpowered Heroes in Mobile Legends Right Now
Season 40 flipped the ranked ladder hard — and if you’re not paying attention to which heroes are broken, you’re already losing the draft.
This guide covers the heroes that are genuinely difficult to deal with in the current patch: consistently banned in high-rank lobbies, capable of warping team compositions, and strong enough that most experienced players won’t leave them open. Whether you want to pilot them yourself or draft around stopping them, this is where to start.
Quick Overview: The Most OP Heroes This Season
| Hero | Role | Ban Priority | Best Lane | Difficulty |
|---|---|---|---|---|
| Marcel | Fighter / Jungler | Very High | Jungle / EXP Lane | Medium |
| Gloo | Tank | Very High | Roam / EXP Lane | Medium |
| Harley | Mage / Assassin | High | Jungle / Mid Lane | Medium-High |
| Estes | Support | High | Roam | Low |
| Hayabusa | Assassin | High | Jungle | Medium |
| Sora | Fighter / Assassin | High | Jungle / EXP Lane | High |
| Yi Sun-shin | Marksman / Assassin | Medium-High | Jungle | Medium |
| Floryn | Support | Medium | Roam | Low |
Now let’s break down why each one is a problem.
Why the Current Meta Feels Broken
The most recent patch reshuffled Gold Lane marksman durability while making fighters more competitive in the jungle role. The result is a meta built around three types of threats:
- Frontline bullies — tanks and fighters that survive too much while dealing too much
- Backline divers — assassins and junglers that get in, kill someone, and escape cleanly
- Utility overloaders — supports and flex picks that provide so much healing or crowd control that they functionally decide fights on their own
All eight heroes below fall into at least one of those categories.
Hero-by-Hero Breakdown
1. Marcel — The Draft’s Most Contested Pick
Marcel is the most heavily contested pick in Mythic-rank lobbies right now. Experienced teams routinely prioritize banning him before first pick because leaving him open gives the enemy a strong draft advantage they can build around.
His kit does something most MLBB heroes have to choose between: sustained damage, repositioning ability, and team fight presence — all in one package. He’s not flashy the way Gusion or Ling are. He’s just relentlessly efficient. The real problem isn’t any single ability; it’s that he stays relevant from early rotations all the way through late-game objectives.
Why he’s worth banning: Experienced teams can build multiple win conditions around him. Leaving him open rarely ends well.
2. Gloo — The Tank That Doesn’t Go Down
Gloo has been in the game long enough that players know his tricks — and he’s still frequently banned. His passive regeneration during his split form, combined with solid crowd control in team fights, means that punishing him is harder than it looks on paper.
Healing items amplify his already-considerable survivability to a point where enemy teams burn multiple skill cooldowns trying to finish him off. Those are cooldowns that should be targeting carries. Even when Gloo loses a fight, he often forces enough resource drain that his team wins the next one.
Why he’s worth banning: His durability-to-utility ratio is too high for what he demands from the player.
3. Harley — Squish Killers Fear Him
Harley’s ultimate reduces a target’s maximum HP, then his follow-up abilities finish them before that window closes. Against squishy heroes — mages, marksmen, lighter fighters — the combo is nearly inescapable without Flicker available.
In a healing-heavy meta where Estes and Floryn are keeping carries alive, Harley’s ult creates a window where that healing is structurally irrelevant. You can’t out-heal a temporary HP reduction. That makes him a genuine answer to sustain compositions, which is part of why he stays in high ban priority.
Why he’s worth banning: He hard-counters healing supports and deletes carries. That’s two problems for the price of one pick.
4. Estes — The Support That Wins Attrition Wars
Estes doesn’t need kills to be the most impactful player in a team fight. He just needs to stay alive. His healing output forces opponents to build Necklace of Durance or similar anti-heal items — which burns an item slot that carry heroes would otherwise use for damage.
The real cost of Estes isn’t what happens when you fight into him. It’s what you had to sacrifice in your draft and build to make those fights winnable. Teams that ignore anti-heal itemization against Estes compositions often don’t realize they’ve lost until late game, when the sustain disparity becomes impossible to overcome.
Why he’s worth banning: He shifts the entire resource economy of a game in his team’s favor without firing a single offensive skill.
5. Hayabusa — The Jungler Who Doesn’t Take Risks
Most strong junglers have a failure mode — a moment where a wrong step means death. Hayabusa’s shadow mechanic compresses that risk window to almost nothing. He dives a turret, executes a carry, and teleports out before the turret fires twice. His ultimate makes him untargetable, so burst abilities and crowd control whiff entirely.
His damage ceiling is lower than other top junglers, but his floor is dramatically higher. A mediocre Hayabusa still gets kills and doesn’t feed. In solo queue, where you can’t control your teammates’ rotations, that consistency is worth a lot.
Why he’s worth banning: He punishes enemy mistakes without creating many of his own. His safety margin doesn’t match what he deals.
6. Sora — No Clean Counter in the Current Patch
Sora is the most recently added disruption to the meta. Her dual-form kit lets her play as a durable brawler in one phase and a mobile assassin in another, which means the standard approach of “pick a counter to her main role” doesn’t cleanly work — she can shift her playstyle mid-fight.
Teams that leave her open often struggle to draft a composition that shuts her down across all phases of a game. Her main weakness is falling behind in the early jungle, but once she has two to three items, that window closes fast.
Why she’s worth banning: Dual-form kits are inherently harder to itemize against. Her current strength hasn’t been addressed in recent patches.
7. Yi Sun-shin — Global Presence Most Junglers Can’t Match
YSS has seen significant use in competitive and high-rank play thanks to a rework that expanded his map presence considerably. His ultimate grants wide-area vision and delivers substantial damage and crowd control from anywhere on the map — two things most junglers simply do not offer.
What makes him dangerous isn’t just the damage. It’s the information. Teams with a YSS on their side can track enemy positions and punish rotations in ways that feel invisible to opponents who aren’t watching his ultimate timing.
Why he’s worth banning or prioritizing: Global vision combined with global crowd control is a rare combination that disrupts enemy strategy passively just by existing.
8. Floryn — The Support That Makes Her Team Richer
Floryn’s core mechanic — a passive that allows her to grant a bonus item upgrade to one teammate — is an economy advantage that compounds over the length of a game. She heals, provides crowd control, and effectively gives one carry a hidden gold lead. That teammate ends up several hundred gold worth of stats ahead of their counterpart without having to earn it through farming or kills.
She’s low difficulty, which means players who draft her rarely waste her value. In sustain-heavy compositions running double support, she pairs seamlessly with Estes to create team fights that feel nearly impossible to win through raw damage.
Why she’s worth banning: An item economy advantage that builds silently is hard to feel until it’s already decided the game.
Role-by-Role: Best OP Picks per Position
| Role | Top Pick | Strong Alternative | What Makes It Oppressive |
|---|---|---|---|
| Tank | Gloo | Khufra | Sustain + engage with minimal punishment windows |
| Fighter | Marcel | Paquito | High damage paired with strong durability |
| Mage / Assassin | Harley | Julian | HP reduction breaks healing-based team fights |
| Assassin / Jungler | Sora | Hayabusa | Dual form with no clean counter |
| Marksman | Hanabi | Ixia | Passive shield allows survival in a tank-heavy meta |
| Support | Estes | Floryn | Healing output forces enemy itemization changes |
| Jungler (flex) | Yi Sun-shin | Gusion | Global vision + crowd control from anywhere on map |
How to Use This in Your Ranked Games
Understanding who’s broken is only useful if you know how to act on it.
If you can play Marcel, Gloo, or Harley — lock them early. The more of these threats you force the enemy to ban, the easier your remaining picks become. Experienced teams can only ban three to four heroes. Giving them two or three problems to choose from is a draft win.
If you don’t play these heroes — spend your bans on whoever your team struggles against most from this list. Marcel and Gloo are typically the highest-leverage bans in most rank ranges because of how broadly they affect team dynamics.
Against Estes-heavy compositions — buy Necklace of Durance early on your main damage dealer. This is non-negotiable. One anti-heal item changes the math of every team fight.
Counter Harley with early pressure — he’s item-dependent and struggles when set behind. Aggressive early roamers and junglers that invade his camps can delay his power spike by three to four minutes, which is often enough to win before he becomes a problem.
FAQ
Q: Are these heroes going to get nerfed soon?
Moonton patches frequently, and heroes with very high ban priority are typically addressed within a few updates. The best approach is to check the official MLBB patch notes page for confirmed changes rather than relying on community speculation. What’s broken now may be fine in two weeks, or still broken in two months — the only reliable source is the patch notes themselves.
Q: Should I invest diamonds in Marcel if I don’t own him?
If you’re actively climbing ranked and plan to play consistently before the next patch, he’s a strong investment. His underlying kit is well-designed, which means even moderate adjustments are unlikely to make him unviable — he’ll likely remain relevant at some level beyond the current peak.
Q: Is Hayabusa good for beginners?
Better than his reputation suggests. The shadow mechanic requires practice, but his basic pattern — place shadows, skill two, ultimate — is learnable quickly. His self-sufficient playstyle means he doesn’t rely heavily on teammate coordination, which helps in solo queue.
Q: Why isn’t Ling on this list?
Ling is strong, but the current tank-heavy meta gives opponents enough durability to survive his burst window more consistently than in past seasons. He’s a solid pick in the right hands but isn’t putting up the same ban pressure as the heroes listed here right now.
Q: Can a support hero really be “overpowered”?
In a meta defined by sustain, absolutely. Estes in particular doesn’t need to deal damage to decide a team fight. He just needs to stay alive and keep healing. That’s a form of power that doesn’t show up in kill scores but shows up clearly in win rates.
Q: Does this list apply to all rank tiers?
Not equally. Hayabusa and YSS are most dominant in higher ranks where opponents make fewer errors. In Epic and below, Gloo and Estes are often even more oppressive because players don’t consistently build anti-heal or know how to punish Gloo’s split form. Simpler heroes tend to overperform relative to their meta ranking in lower lobbies.
Q: What’s the best two-ban combination right now?
Marcel and Gloo covers the two highest-priority threats and works in most rank ranges. In Mythic and above, swapping one ban to Harley or Estes depending on your team composition’s vulnerabilities is worth considering.
Last updated: June 16, 2026 — based on Season 40 ranked trends and current patch observations.
For the full hero tier list across every role: https://www.revibyte.blog/mlbb/best-heroes-mlbb-tier-list-2026/ Pro guide for a specific hero: https://www.revibyte.blog/mlbb/how-to-play-joy-mlbb-pro-guide/
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